jump instruction - перевод на итальянский
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jump instruction - перевод на итальянский

INSTRUCTION IN COMPUTER PROGRAM
Unconditional branching; Jump instruction; Conditional branch; Unconditional branch instruction; Branch instruction; Unconditional branch; Jump (Computer science); Jump (computer science); Branch (instruction); Conditional jump; Branch on condition; Jump target (computing); Branch-free code; Branchless programming; Branchless code; Branchless algorithm

jump instruction         
istruzione di salto
conditional jump         
salto condizionale (informatica- divergenza nell"ordine di esecuzione di un programma in presenza di condizioni particolari)
triple jump         
  • [[International University Sports Federation]] – Gwangju 2015 – Men's Triple Jump Final, Dmitrii Sorokin (RUS 17.29) wins gold.
TRACK AND FIELD EVENT
Triple Jump; Triple jumper; Triple-jump; Hop, step and jump; Hop, skip and jump; Hop, skip, and a jump; Hop skip jump; Hop step and jump
triplo salto

Определение

jump-up
¦ noun
1. a Caribbean dance or celebration.
2. Austral. informal an escarpment.

Википедия

Branch (computer science)

A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied).

A branch instruction can be either an unconditional branch, which always results in branching, or a conditional branch, which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as direct, indirect or relative, meaning that the instruction contains the target address, or it specifies where the target address is to be found (e.g., a register or memory location), or it specifies the difference between the current and target addresses.